Robaux SWT16+ User manual


Panel Description
Buttons
The controls are divided into three parts which are characterized by three
dierent illumination colors.
a Orange
The orange buttons 1-16 are the main control elements.
b White
The white buttons 1-8 support the operation in the edit modes. Here you
can also select patterns 1-8 if the t shift button is held at the same time.
aStep
Classic step sequencing.
cTap
Record with your ngertips.
eMute
Mute your tracks.
gClock Reset
Reset your tracks.
iLength
Set the duration of each track.
kDirection
Adjust the play direction.
mAutoclock
External or internal clock.
oWrite
Freeze the current state.
bEuclidean
Let math create your beat.
dRandom
Randomly dene your track.
fFill
Add lls to your pattern.
hPerform
Play with your pattern set.
jOset
Shift your patterns.
lValues
Set the parameters of your tracks.
nDelete
Delete everything.
pUtil
Useful adjustments for your setup.

c Blue
The blue buttons are the function keys of the sequencer.
Jacks
The connections of the SWT16+ are divided into two dierent sections.
d Track Outputs
The upper 16 jacks are assigned to the 16 dierent output tracks. Connect
these outputs to the trigger inputs of your drum and modulation modules.
e Reset Input
The lower left socket is designed to receive a reset signal.
f Clock Input
The lower right socket is designed to receive a clock signal. Plug in any
clock source like an LFO or another sequencer.
qPlay
Starts or stops the sequencer.
sPresets
Call, save or delete presets.
rCopy
Copy sequences or patterns.
tModes/Patterns
Select modes or patterns.

Create
In the upper row are all functions for editing patterns. Here you can program
the patterns step by step, use the Euclidean rhythm generator, play it on the
y or generate random patterns.
aStep
Switch to this mode by holding down the t shift button
while pressing the a step button.
In step mode, you can program your trigger tracks like a classic drum com-
puter. Select the track you want to edit by pressing one of the 16 orange
buttons, you‘re then taken to the step editor.
Depending on the length of your track, you can use the orange buttons
1-16 to set the steps. If your track has more than one bar, you can use the
white buttons 1-4 to switch between the bar. The ashing button indicates
which bar you are in. If the sequencer is playing, the white keys 5-8 indicate
which bar is currently played.
Press the t shift button to get back to the track selection.
Select the bar you want to copy, hold down the r copy button and
press the bar where you want to copy the data.
a
Step
Classic step sequencing.
b
Euclidean
Let math create your beat.
c
Tap
Record with your ngertips.
d
Random
Randomly dene your track.

bEuclidean Rhythm Generator
Switch to this mode by holding down the t shift button
while pressing the b euclidean rhythm generator button.
The Euclidean rhythm generator generates patterns on principle, which
Euclid described for the rst time around 300 B.C.
The generator overwrites the current track with the generated pattern - this
means that you can then adapt the pattern to your own needs.
The algorithm uses the parameters steps, oset and length to arrange the
steps. In the illustration above you can see how these parameters change
the patterns. The settings can be selected via the white buttons 1-3.
Steps
Press the rst white button and set the number of steps from 1-16 with the
orange buttons.
Oset
Press the second white button and set the number of the oset from 1-16
with the orange keys.
Length
Press the thrid white button and use the orange keys to set the length of
the pattern from 1-16.
Pattern View
Press the fourth white button to see how the algorithm changed your
pattern.
Press the t shift button to get back to the track selection.
Steps 5
Oset 3
Length 12
Steps 4
Oset 1
Length 16
Steps 3
Oset 2
Length 10
Steps 6
Oset 1
Length 8

cTap
Switch to this mode by holding down the t shift button
while pressing the c tap button.
In Tap mode, you can program your patterns on the y. Each of the 16 keys
represents one track. Play the buttons while the sequencer is running to
program your pattern. The tap inputs are automatically quantized to the
clock. It takes some practice in the beginning, but it‘s a great way to pro-
gram patterns. Use the white buttons 1-3 to access the following functions:
Record
Press the frist white button to play your track via the orange buttons 1-16
and to record at the same time.
Just Play
Press the second white button to play your track via the orange buttons
1-16, but not to record automatically.
Delete Track
Press the third white button to delete track 1-16 with the orange buttons. A
conrmation prompt appears to make sure you do not accidentally delete
anything. This prompt can be disabled in the p util mode. Please note that
the deletion process only takes place in Ram memory.
You have to o write the preset to save your changes.
dRandom
Switch to this mode by holding down the t shift button
while pressing the d random button.
In this mode, you can ll the sequencer memory with random patterns.
Each button represents a track. Pressing a track key replaces the current
track pattern with a random pattern.
You can use the white button 1-4 to inuence the amount of randomness.
Select the white button 1-4 to set the randomness from 25-100%.

Performance
In the second row, you can change the patterns temporarily. Here you can
mute the patterns, make lls, reset the tracks or get a combination of many
functions in the Performance Mode. You can also switch between the 8
patterns without using the t shift button.
Select the pattern you want to copy, hold down the r copy button
and press the pattern where you want to copy the data.
eMute
Switch to this mode by holding down the t shift button
while pressing the e mute button.
In mute mode, you can mute your tracks and unmute them. Each of the
16 buttons represents a trigger track that can be activated or deactivated
when pressed.
fFill
Switch to this mode by holding down the t shift button
while pressing the f ll button.
In ll mode, you can add continuous triggers. Each of the 16 keys repre-
sents a trigger track. Hold down the corresponding button to temporarily
replace the current pattern with continuous triggers.
e
Mute
Mute your tracks.
f
Fill
Add lls to your pattern.
g
Clock Reset
Reset your tracks.
h
Perform
Play with your pattern set.

hPerform
Switch to this mode by holding down the t shift button
while pressing the h perform button.
This mode combines many modes into one. Perfect for live situations. Here
you have access to four tracks at once. Each column represents one track.
The screen shows four tracks side by side. Use the fourth row to switch
between tracks 1-4, 5-8, 9-12, and 13-16.
The rst row mutes a track. The second row temporarily replaces the
pattern with continuous triggers.
The third row activates the record mode for the respective track. Tap-mode
is located on the top row where you can play your patterns on the y.
Did you miss a beat? While in record mode, you can delete a track using
the button in the second row.
A conrmation prompt appears to make sure you do not accidentally delete
anything. Press one of the white buttons if you really want to delete and one
of the orange ones if you want to cancel. This prompt can be disabled in
the p util mode. Please note that the deletion process only takes place in
Ram memory. You have to o write the preset to save your changes.
To leave record mode, press the third row button.
gClock Reset
Switch to this mode by holding down the t shift button
while pressing the g clock reset button.
In clock reset mode, you can reset the clock of each track individually. Each
of the 16 keys represents a trigger track. Hold the corresponding button to
reset its clock.

iLength
Switch to this mode by holding down the t shift button
while pressing the i length button.
In this mode, you can set the length of each track individually. Choose a
track by pressing the corresponding button. The orange buttons determine
how many steps a bar should have. Choose between 1-16 steps.
Bar length
With the white buttons 1-4 you determine how many bars a pattern has.
You create a classic 16-step pattern by choosing 16 steps and one bar. To
use the full 64 steps, select 16 steps and four bars. If you extend the bars of
a pattern, the existing bars are automatically copied.
Clock Divider
Use the white buttons 5-8 to set the track‘s individual clock divider from 1
to 4. By default, each track triggers when it reaches a new clock signal. By
setting the clock divider for each track, you can extend your pattern up to 4
times to the master clock. If Length Reset is activated, the individual clock
of the track will be restarted in the rst step of the master clock.
Track Settings
In the third row, you can set the step length, clock divider, the pattern oset,
play direction, step reset, gate type and so on.
i
Length
Set the duration of each track.
j
Oset
Shift your patterns.
k
Direction
Adjust the play direction.
l
Values
Set the parameters of your tracks.

j Oset
Switch to this mode by holding down the t shift button
while pressing the j oset button.
In oset mode, you can shift the steps of your track. Select the rst white
button to move the steps to the left. Select the second button to move the
steps to the right. Then press on the orange keys 1-16 and the respective
track should be shifted by one step. By repeatedly pressing, the patterns
move further steps.
kDirection
Switch to this mode by holding down the t shift button
while pressing the k direction button.
In this mode, you can reverse the direction of your tracks. Press the orange
buttons 1-16 to reverse the track.
lValues
Switch to this mode by holding down the t shift button
while pressing the l values button.
In this mode, you can change various parameters of each track. Use the
white keys 1-8 to select the respective parameter.
1. Length Reset
Select the rst white button to set the length reset. Activating the length
reset restarts the pattern every rst step of the master clock. Each of the
16 orange buttons represents a track. To toggle the length reset, select or
deselect one of them.
2. Gate
Select the second white button to set the gate type. In this setting, you can
choose to combine two or more consecutive steps into one long gate or
retrigger them at each step. Each of the 16 orange buttons represents a
track. To toggle the gate type, select or deselect one of them.
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