
316
123456
• The cursor changes form to indicate alpha character input.
• The following are the characters you can use in a file name:
Athrough Z, r,
θ
, spaces, [, ], {, }, ’, ”, ~, 0 through 9, ., +, –, ×, ÷
• Note, however, that vand .cannot be input for the name of a program that
contains binary, octal, decimal, or hexadecimal calculations.
• Use 1(RUN) to input a program for general calculations (a program to be ex-
ecuted in the COMPMode). For programs that involve number system specifica-
tions, use 2(BASE). Note that programs input after pressing 2(BASE) are
indicated by Bto the right of the file name.
• Pressing 6(SYBL) displays a menu of symbols that can be input.
6(SYBL)
• You can delete a character while inputting a file name by moving the cursor to the
character you want to delete and pressing D.
3. Press wto register the file name and change to the program input screen.
w
• Registering a file name uses 17 bytes of memory.
• The file name input screen remains on the display if you presswwithout input-
ting a file name.
• To exit the file name input screen and return to the program list without register-
ing a file name, press J.
• When you register the name of a program that contains binary, octal, decimal, or
hexadecimal calculations, the indicator Bis appended to the right of the file
name.
uu
uu
uTo input a program
Use the program input screen to input the contents of a program.
1(TOP) ....... Top of program
2(BTM)....... Bottom of program
3(SRC)....... Search
4(MENU).... Mode menu
6(SYBL) ..... Symbol menu
123456
P.328
P.328
P.327
19 - 2 Programming Examples
File name
P.5